Switching back to the music track, I'm gonna trim it down to just this early part, which we can see is quieter and will serve as a good introduction. I've imported a voiceover recording, and loading this into the trimmer, you can see that the wave form makes it easier to see where words are being spoken. In the case of music, you can the waveform to identify which parts of the track are loud and bombastic and which are quieter. Selecting an audio file in the media panel displays it up in the trimmer, where you can play back the file and also see a large audio waveform, which is a visual representation of the video's amplitude over time. Audio works much the same as video in terms of HitFilm's core features. In the exercise files, there are two pieces of music, which can be used to liven up the overall project. Most video clips have associated audio, as we've already mentioned, and you can of course also have audio only media. Audio files are listed in the media panel along with your videos. Once you've got the shape of your project coming together on the timeline, that's when you will towards the audio. Because generally speaking, that's the starting point for most projects. So far, we've primarily focused on the editing of video.
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